Aldeia Online
Inferna AldeiaOnline
inferna.aldeiaonline.com:7172
Server Info
| Informed Players | 33 (71) |
|---|---|
| Seen Players | 33 (39) |
| Max Players | ∞ |
| Uptime | 100% |
|---|---|
| Exp | 1x |
| PvP | PVPe |
| Client | 7.1 (7.72) |
| Owner | Vitor Vieira And Renzo Fiori |
| Points | 1 |
| Added | |
| Updated | |
| ID | 6a9359560438c249af54e6bf |
| Map | map |
|---|---|
| Map Author | Vitor & Rienzo & CipSoft |
| Map Size | 65000 x 65000 |
| Engine | The Violet Project |
|---|---|
| Engine Version | 3.1 Beta |
| Host Country | Fetch |
|---|---|
| Host City | Fetch |
| Link Provider | Fetch |
Description
INFERNA — 7.1 PvP-Enforced War World
Inferna is a pure war world: no grind, no farming, no waiting. You create your character already at level 31, fully promoted, with a complete war kit — equipment, runes, potions and supplies — and combat skills already set. You log in and you fight.
[ MATCH SYSTEM ]
The heart of Inferna. The server runs continuous timed matches that rotate across the old cities — Thais, Venore, Kazordoon, Carlin, Ab'Dendriel, Edron, Darashia, Rookgaard and Plain of Havoc — with a different game mode every round: Free For All, Duo, Trio, Squad and Global War (Alliance vs Horde).
- 10-minute rounds, running non-stop
- Teams formed, coloured and partied automatically: every team gets its own outfit colours and war shield, so you always know friend from foe
- Full kit reset at every round boundary, everyone starts each round even
- Die and you are back in the fight: no walking, no corpse hunting
- In-game overlay with map preview, round intro, live K/A/D scoreboard, ping and end-of-round podium
- Global War rebalances the sides mid-round, so it never turns into a one-sided steamroll
- The system turns itself on automatically once enough players are online
[ THE WORLD ]
- World type: PvP-Enforced
- Version: 7.1, old-school 7.x sprites and mechanics
- Start at level 31, promoted, with full base kit and skill floors
- Runes do not lose charges. You fight, you don't refill
- Low death penalty: the point is the next fight, not the punishment
- Real classic 7.x combat: no modern clutter, no pay-to-win
[ FAIR PLAY ]
Custom launcher with active anti-cheat. Bots and cavebots don't last here.
[ CONNECT ]
Website: aldeiaonline.com
Client: custom launcher, download at aldeiaonline.com
Inferna is a pure war world: no grind, no farming, no waiting. You create your character already at level 31, fully promoted, with a complete war kit — equipment, runes, potions and supplies — and combat skills already set. You log in and you fight.
[ MATCH SYSTEM ]
The heart of Inferna. The server runs continuous timed matches that rotate across the old cities — Thais, Venore, Kazordoon, Carlin, Ab'Dendriel, Edron, Darashia, Rookgaard and Plain of Havoc — with a different game mode every round: Free For All, Duo, Trio, Squad and Global War (Alliance vs Horde).
- 10-minute rounds, running non-stop
- Teams formed, coloured and partied automatically: every team gets its own outfit colours and war shield, so you always know friend from foe
- Full kit reset at every round boundary, everyone starts each round even
- Die and you are back in the fight: no walking, no corpse hunting
- In-game overlay with map preview, round intro, live K/A/D scoreboard, ping and end-of-round podium
- Global War rebalances the sides mid-round, so it never turns into a one-sided steamroll
- The system turns itself on automatically once enough players are online
[ THE WORLD ]
- World type: PvP-Enforced
- Version: 7.1, old-school 7.x sprites and mechanics
- Start at level 31, promoted, with full base kit and skill floors
- Runes do not lose charges. You fight, you don't refill
- Low death penalty: the point is the next fight, not the punishment
- Real classic 7.x combat: no modern clutter, no pay-to-win
[ FAIR PLAY ]
Custom launcher with active anti-cheat. Bots and cavebots don't last here.
[ CONNECT ]
Website: aldeiaonline.com
Client: custom launcher, download at aldeiaonline.com
MOTD
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