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Oldura

New Low-Medium 7.4

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oldura.servegame.com:7171

Server Info

Exp5x
PvPPVP
Client7.4 (7.72)
OwnerDev. RCP91
Added
Updated
ID66e450ead3e1d285bacd063b
Mapmap
Map AuthorCipSoft
Map Size65000 x 65000
EngineNostalrius
Engine Version3.0

Description

Main information about the server.

Client Anti-Bot.
Client with Runa Maker.

Free Premium Account
Free Spells.

Enchantes Items.
Tasks.
New Monsters.
New Hunts.
New Items.
Custom Items.
Custom Summons.
No Port Hope this version 7.4
Pits of Inferno (Old Map).
Spiker Sword Quest on Rookgaard.

Drop rate dynamic with luck sytem:
Luck system is acquired by enchanting items.

Luck Loot: Chance to force drop any item, some very rare ones are announced.
Luck Gold: Chance to get gold drops and the chance to double the maximum amount.
Luck Jewel: Similar to lucky gold, but only for jewelry and precious stones.
Luck Spell: Chance to create double runes and ammo, chance to save half the mana when creating and avoid spending a charge when using runes.
Regens:

Rooker: Life 1/6s.
Sorcerer and Druid: Life 1/6s, Mana 1/3s.
Paladin: Life 1/4s, Mana 1/4s.
Knight: Life 1/3s, Mana 1/6s.

Promotion:
Master Sorcerer and Elder Druid: Life 1/4s, Mana 1/2s.
Royal Paladin: Life 1/3s, Mana 1/3s.
Elite Knight: Life 1/2s, Mana 1/4s.

Rate skills/Magic: Dynamic.
Rate experience for stage:
level 1 to 7 = 2x.
level 8 to 19 = 5x.
level 20 to 39 = 4x.
level 40 to 59 = 3x.
level 60 to 99 = 2x.
level 100 > 1x.

Privileges for account types:

Bronze Account experience +25% .
Silver Account experience +50%.
Golden Account experience +75%.

More lights durations.
More nutrition.

Bronze Account attributes:
Life Regen +1.
Mana Regen +1.
Weight -10%.

Silver Account attributes:
Life Regen +2.
Mana Regen +2.
Weight -20%.

Golden Account attributes:
Life Regen +3.
Mana Regen +3.
Weight -30%.
Items with bonus experience attributes:

Helmets +10%.
Armor +12%.
Legs +7%.
Boots +5%.
Rings +8%.
Amulet +8%.
Full Attribute Item 50% total.

The passive regen with bonus would be up to 4, outside of other regen items like soft boots, life rings etc.
So this would improve as the player progressed through the game.
Combat in-game:

Knight has a higher chance of defense and real fight mode.
Attack mode strength in hit, good with two-handed weapons, but will leave defense vulnerable.
Balance mode is balance and will depend on skills.
Defense mode will really defend but the attack will be much less frequent, good for training.

Paladins are good at dealing ranged damage with bows and crossbows and running, penetrating enemy defenses.
But be careful not to get too close to enemies so you don't take too much damage because you don't use your shield.
Unless you learn a little and with thrown weapons, but it doesn't guarantee success in defense.

Sorcerers and Druids are good at magic, a good level of magic makes a wizard famous with great damage and successful healing.
But they are very vulnerable to very poor defense with shields, try to be careful or it will be a fatality.

Rookgaard apprentices have no vocation, they are still learning to fight and defend, so the player has to progress strategically.

The monsters fighting modes change with each attack cycle, but be careful, they are intelligent in fights.
There are monsters in the world with a higher level of danger depending on their skulls.
The stronger they are, the greater the rewards, have a good team prepared when you find one.

The server experience is long-lasting and fun in the long run, players can enjoy a variety of game features in addition to luck, there have been more than 6 months of testing, fixes and improvements in the game, although it is not 100% due to customization, but gameplay does not change.

MOTD

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