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Dura

Hibernation - Event

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go.dura-online.com:7171

Server Info

Informed Players18 (251)
Seen Players18 (165)
Max Players
Avg. New Players Retention
(Last 30 days)
4 d 15 h 16 m
Seen Players
(Last 168 hrs.)
423
New Players
(Last 168 hrs.)
44
Active Players
(Last 168 hrs.)
154
New Players Ratio
(Last 168 hrs.)
10.4%
Activity Ratio
(Last 168 hrs.)
36.41%
Avg. Level Gain / 24 hrs
(Last 168 hrs.)
0.46
Avg. Level Loss / 24 hrs
(Last 168 hrs.)
0.06
Avg. Level Gain / Hr Online
(Last 168 hrs.)
0.45 lvl / hr
Avg. Level Loss / Hr Online
(Last 168 hrs.)
0.03 lvl / hr
Avg. Activity Points
(Last 168 hrs.)
0.33
Seen Players
(Last 30 days)
854
New Players
(Last 30 days)
177
Active Players
(Last 30 days)
403
New Players Ratio
(Last 30 days)
20.73%
Activity Ratio
(Last 30 days)
47.19%
Avg. Level Gain / 24 hrs
(Last 30 days)
0.21
Avg. Level Loss / 24 hrs
(Last 30 days)
0.02
Avg. Level Gain / Hr Online
(Last 30 days)
0.67 lvl / hr
Avg. Level Loss / Hr Online
(Last 30 days)
0.03 lvl / hr
Avg. Activity Points
(Last 30 days)
0.56
Uptime98.88%
Exp1x
PvPPVP
Client7.4 (7.60-7.72)
OwnerAris & ZowN
Points29
Added
Updated
ID62cde2f41770eac22ec6ad15
Mapworld
Map AuthorZowN and Aris
Map Size2048 x 2048
EngineDura Server
Engine Version1.0
Host CountryFetch
Host CityFetch
Link ProviderFetch

Description

https://dura-online.com/
Discord: https://discord.gg/VGg4YWy


Dura is a 7.4 1x PvP Server which retains the spirit and feel of the original game while offering a far harder, more challenging and rich gameplay experience. The one thing every player says when they start is how much it "feels just like the first time they played". Dura's mission is to be fun, challenging, balanced, and sustainable for Seasoned and Skilled players.

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- We have now been online for more than 3 years with no reset, and we never will reset.
- We are near the only server that not only does not allow cheating but enforces it with devotion.
- We've now undergone multiple fully fledged custom updates.
- We have Ping as low as 90 to Europe and low as 110 to Southern Brazil because of our top-tier networking and proxy-network; our community has players from all over the world.

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- Endless New Areas and Spawns woven throughout Classic 7.2 RL Map
- - Over 20,000+ individual changes
- - The world will feel familiar but catch you off guard infinitely
- New Custom Updates
- Ambush System
- Elite Monster System
- Legendary Item System
- Heroism System
- 450+ Quests
- 380+ Custom Raids
- 60+ Boss Raids
- Custom Bosses
- Overexperienced System
- Glory System
- Overhauled Monster System - Multi-dimensional and Unpredictable
- Dura Magic System - Rebalanced
- Vocational Rebalancing
- Dura Armor and Item System - Rebalanced
- Advancement System - More than one way to gain levels and skills
- Realm's Aid, gain a ration of daily supplies from the town ruler
- Rehashed Blessing and AoL System
- World Shifts System
- World Events
- Break System
- Classic Rune System
- New Ancient Rune System
- Original Art Direction
- Improved and Rebalanced PvP System
- Custom Client
- - Additional left/right panels
- - WASD
- - Backpacks Saving
- - And much more
- Auto-Refund for Death on Lag-Detection
- Bot & Macro Detection
- Around the Clock GM Support
- Free-To-Play
- No Pay to Win
- Experience Share in Party
- Rebalanced Speed Formula
- No Level Restrictions on Items or Spells
- No Protection Zone on Boats & Carpets
- Manual Aiming
- No Hotkeys for Runes
- Monsters can be lured anywhere
- Stairhopping not abuseable in PvE
- Possibility to make UH traps
- Bank System
- New Updates have:
- - New Lore and Mysteries to Explore
- - New Custom Monsters
- - New Custom Quests
- - New Custom Areas
- - New Custom Cities
- New Custom Events, one every 2 weeks

This is an unoffical Player Created Wiki where you can see some of what Dura offers: https://sites.google.com/view/durawiki/home?authuser=0

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At core Dura was created in the belief that making the game hard again will make the game fun again. Alive with challenges, threats, and dangers it constantly pushes and tests your strengths and limits in contest to your fellow adventurers like never before. What once was for all of us something unpredictable, unexplored, exciting and dangerous has become boring, monotonous, repetitive, and downright easy. We all mastered the game long ago, many of us being able to play blindfolded, knowing before we even press Submit on a character what lies ahead and exactly how to achieve it with no hardship, trial, or challenge, at each stage and each spawn. No more. From the moment you leave the temple every step you take, whether through Dura's streets or the torch-lit caves of its dungeons, will feel fresh and new, with death leaping at you from all sides.

Pleasant Regards,
Dura Staff

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